RÉSUMÉ
Experience
Respawn Entertainment – Electronic Arts, Lead Technical Game Designer (2023– Present)
Respawn Entertainment – Electronic Arts, Senior Technical Game Designer (2022 – 2023)
Respawn Entertainment – Electronic Arts, Technical Game Designer II (2020 – 2022)
NetherRealm Studios – WB Games Inc, Software Engineer (2019 – 2020)
NetherRealm Studios – WB Games Inc, Associate Software Engineer (2017 – 2019)
NetherRealm Studios – WB Games Inc, Jr. Associate Software Engineer (2016 – 2017)
511 Capital, Web Applications Developer (2015 – 2016)
The Spectrum, Creative Director (2012 – 2014)
Skills
Programming Languages: C++, C#, Lua, UE4 Blueprint, UnrealScript, Python, Java, PHP
Technical Programs & Engines: Visual Studio, Perforce, Unreal Engine 4, Unity, Autodesk Scaleform UI engine
Design/Video Programs: Photoshop, Flash, Illustrator, InDesign, Premiere, After Effects, Final Cut Pro
Miscellaneous: PS4 and XB1 architecture, command-line tools, Agile Development
Education
DePaul University: Master of Science in Software Engineering with a focus in Real-Time Game Systems, Class of 2017
University at Buffalo: Bachelor of Arts in Computer Science with a minor in Media Study and a certificate in Game Studies, Class of 2014
Dutchess Community College: Associate of Science in Communications and Media Arts, President’s List (Summer 2010), Dean’s List (Fall 2009 & 2010) Class of 2011
Notables
GDC Talk, Mastering Kombat: Designing an Empowering Tutorial Mode for Mortal Kombat 11, 2020
CMA’s Best of Collegiate Design: Second Place for Best Newspaper Sports Page, Khalil Mack / UB Football Season Preview, 2014
ACP Design of the Year Awards: Fifth Place for Best Newsmagazine/Special Section Cover, Khalil Mack / UB Football Season Preview, 2014
CMA’s Best of Collegiate Design: Third Place for Best Features Page, Lee and They Will Follow, 2013
Rosalind Jarrett Sepulveda Journalism Education Award, 2013
Woodstock Film Festival Jury Award, Animus, 2011