RÉSUMÉ

Experience

  • Respawn Entertainment – Electronic Arts, Lead Technical Game Designer (2023– Present)

  • Respawn Entertainment – Electronic Arts, Senior Technical Game Designer (2022 – 2023)

  • Respawn Entertainment – Electronic Arts, Technical Game Designer II (2020 – 2022)

  • NetherRealm Studios – WB Games Inc, Software Engineer (2019 – 2020)

  • NetherRealm Studios – WB Games Inc, Associate Software Engineer (2017 – 2019)

  • NetherRealm Studios – WB Games Inc, Jr. Associate Software Engineer (2016 – 2017)

  • 511 Capital, Web Applications Developer (2015 – 2016)

  • The Spectrum, Creative Director (2012 – 2014)

 

Skills

  • Programming Languages: C++, C#, Lua, UE4 Blueprint, UnrealScript, Python, Java, PHP

  • Technical Programs & Engines: Visual Studio, Perforce, Unreal Engine 4, Unity, Autodesk Scaleform UI engine

  • Design/Video Programs: Photoshop, Flash, Illustrator, InDesign, Premiere, After Effects, Final Cut Pro

  • Miscellaneous: PS4 and XB1 architecture, command-line tools, Agile Development

 

Education

  • DePaul University: Master of Science in Software Engineering with a focus in Real-Time Game Systems, Class of 2017

  • University at Buffalo: Bachelor of Arts in Computer Science with a minor in Media Study and a certificate in Game Studies, Class of 2014

  • Dutchess Community College: Associate of Science in Communications and Media Arts, President’s List (Summer 2010), Dean’s List (Fall 2009 & 2010) Class of 2011

 

Notables